# Let's get started！

### Basic concepts：

The framework loads data files in two ways: **Data package** & **Local data file**

**Data package**: Essentially similar to material packs.Package folders with data files, model files, materials and other files into compressed packages for loading（Only clients can use this method）

**Local data file**: Load data files, model files, materials and other files in the specified folder

PS: The client can use both loading methods, and the server can only use local data files (the server does not need to place files such as models, maps, materials, etc.)

### Server：

The server does not support **Data package**

#### How to load local data files：

After the game is started for the first time, a folder named "resource" will be automatically generated in the root directory of the server. Put the pixelmon data, model and map in the corresponding folder (see the following structure tree for the specific folder) and restart the server to load.

{% tabs %}
{% tab title="Structure tree" %}

```
          -morepokemon
            -lang(Language file)
            -models(Model file)
            -moves(Move file)
            -pokemon（MP`s data file）
            -stats(Pixelmon stats)
            -textures(Texture)
```

{% endtab %}
{% endtabs %}

### Client：

#### The client does not support Data package：

After the game is started for the first time, a folder named "morepokemon-pack" will be automatically generated under the root directory (. Minecraft folder), and the Data package can be placed here to restart the game and load.

{% tabs %}
{% tab title="Structure tree" %}

```
Structure tree：
        -assets
          -mp
            -lang
            -models
            -moves
            -pokemon
            -stats
            -textures
```

{% endtab %}

{% tab title=" Purpose and description" %}

```
lang -Language file
models -Model file
moves  -Move file
pokemon -Pixelmon data
stats -Pixelmon stats
textures -Texture
```

{% endtab %}
{% endtabs %}

![](/files/kLCYqQYouxFs62Z56pAh)

#### How to load local data files：

After the game is started for the first time, a folder named "resource" will be automatically generated under the root directory (. Minecraft folder), and the pixelmon data, models, maps, and audio files (currently only local package reading is supported, and the specific examples are written below) will be placed in the corresponding file folder (see the following structure tree for the specific corresponding folder) to restart the game.

{% tabs %}
{% tab title="Structure tree" %}

```
          -morepokemon
            -lang(Language file)
            -models(Model file)
            -moves(Move file)
            -pokemon（MP`s data file）
            -stats(Pixelmon stats)
            -textures(Texture)
            sounds.json（Sounds file）
```

{% endtab %}

{% tab title="sounds file example" %}
{ "pixelmon.mob.kanto": { "category": "neutral", "sounds": \[&#x20;

{ "name": "morepokemon:pixelmon/pikachu-hat1", "stream": false } ] },

&#x20;"pixelmon.mob.johto": { "category": "neutral", "sounds": \[&#x20;

{ "name": "morepokemon:pixelmon/pikachu-hat1", "stream": false } ] } }
{% endtab %}
{% endtabs %}


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